


The minor problem is the new Heart of the Wild change when 1 strength would become 2 attack power instead of 2.4 attack power. Increasing strength by 64 for 15sec, can be interpreted into 48 strength i.e. With a swing timer of 1sec and a global cooldown of 1.5sec, 3% proc rate per min, so it should proc 3 times/min. It would be better with some controllable trinkets like Moroe's Lucky Pocket Watch or Scarab of Displacement. From a healer's point of view, this random proc rate won't save mana but increase overhealing. This could be an option if Shartuul (or people on your server) refuses to bring you Badge of Tenacity with 308 static armor. Increasing armor by 4070 for 15 sec can be interpreted to 1953.6 armor/sec, which is 355.2 static armor with 5/5 thick hide. With a swing timer of 2.5sec and a global cooldown of 1.5sec, 3% proc rate per min, so it should proc 1.92 times/min. The use is limited to, resto druids' day-to-day grinding or feral druids' help to heal up now and then. In tree form - Slyvan Blessing: +326 healing In moonkin form - Lunar Blessing: +209 damage In cat form - Feline Blessing: +64 strength In bear form - Ursine Blessing: +4070 armor In caster form - Cenarion Blessing: +175 damage and healing If the proc rate or the duration would be increased, then it will overpower trinkets from the similar level. Every spells and attack would have 3% chance to proc it. But, most importantly, it is a versatile 5-in-1 trinket. If you compare this trinket to another role-specific trinket, it might give a bit lower bonus.
